Deus ex mankind divided ending
The planned Deus Ex Universe project also went nowhere, with the tie-in media releasing without a blip and no more games coming out of the franchise.ĭespite Square Enix's 2017 assurance that Deus Ex wasn't dead. However, considering the final state of Mankind Divided, it's not that far-fetched of a report.īut if that is the case, where's the rest of it? According to Sterling's videos, the sequel to Mankind Divided began development in 2015, and was being made under the codename DXNG2 - "Deus Ex Next-Gen 2." All this time later, though, and all that's come out of Eidos Montréal was 2018's solid Shadow of the Tomb Raider and additional work on this year's most ambitious flop, Marvel's Avengers. "It was going to be a bigger game than it will be, and has instead been altered to be a Mass Effect-style trilogy." They point out that the story is a little older, and could have been outdated by the time of recording. "Mankind Divided was itself divided," Sterling says. In an earlier video, Sterling recounts a story about Mankind Divided being split in half during development, and members from the team being yanked off to go work on the sequel at a different studio. "It was only after the bulk of it had been developed," Sterling says in the video, "that they suddenly got word from Square Enix's London office, telling them they had extra work to do." Sterling points out that this happened two weeks before submitting the game for approval, and that reviewers (myself included) didn't really know about them until launch day.īut it gets worse. Related: Marvel's Avengers Has Reached The Penultimate Phase Of A Dying Game For example, microtransactions were planned without the developers' knowledge, and they were forced to crunch at the last second in order to implement them. Shortly after the game released in September of 2016, noted industry pundit Jim Sterling uploaded a video entitled, "How Square Enix Kept Meddling With Deus Ex." In this video, they detailed Mankind Divided's tumultuous development through verified sources, and laid bare exactly how awfully Square Enix treated Eidos Montréal.
Mankind Divided wasn't an episodic game, after all, and instead just exists as a great game that cuts out at the best part. But almost half a decade has passed since then, and we're still no closer to driving Adam's arm blades through the gullets of every last Illuminati creepazoid. Now, this is already bad, but could've been better had there been any actual follow-through. After 10-ish hours, which is under half Human Revolution's runtime, the story draws to an abrupt close and ends with a cliffhanger.
#Deus ex mankind divided ending tv
And as the TV broadcast begins to recount details of Adam Jensen's story up until that point, it begins to sink in that the game isn't halfway over - it's just over. Instead, however, players are forced to watch TV. The first big bad is taken down, a grander Illuminati conspiracy is revealed, and it feels like the next major plot thread is about to unravel. Mankind Divided ends at around what seems like the midpoint. But while I still love Mankind Divided to bits, there's something that's bothered me about it for years now. In the earliest hours, it seemed like another surefire win for Eidos-Montreal, and I was ready to declare it an all-time favorite - even if it did throw around "apartheid" way too loosely. Its narrative was murkier and more complex, and the gameplay was way more open than it had been in the previous entry. The sequel, 2016's Mankind Divided, was even better upfront. Beyond that, it was also just a total blast - filled with compelling stealth sandboxes and dynamic shooting setpieces. It wasn't without its flaws, but for the most part, the cyberpunk-infused immersive sim managed to deliver a morally complicated narrative that actually made interesting points about the human condition. If you're a Deus Ex fan, you don't have to imagine any of this - that's literally what happened.ĭeus Ex: Human Revolution was, to me, one of the greatest science fiction stories to come out of the triple-A space. Then imagine never getting the second half because the team gets shuffled around to finish another team's trilogy.
Then imagine that you only get half of that sequel. Imagine, if you will, waiting five years for a sequel to a fantastic game.